Technologies
Style 1[edit | edit source]
Tier | Column 1 | Column 2 |
---|---|---|
Tier 1 | ![]() +1 Production Material/City |
![]() +1 Food/City |
Tier 2 | ![]() 10% Faster Production Material |
![]() 10% Faster Food Production |
Tier 3 | ![]() +2 Production Material/City |
![]() +2 Food/City |
Tier 4 | ![]() 20% Faster Production Material |
![]() 20% Faster Food Production |
Tier | Column 1 | Column 2 |
---|---|---|
Tier 1 | ![]() 10% Faster Movement |
![]() 10% Faster Colonization |
Tier 2 | ![]() Army Sight +1 |
![]() Areas Collapsing Reveal Fog of War |
Tier | Column 1 | Column 2 |
---|---|---|
Tier 1 | ![]() 10% Faster Colonization |
![]() 20% Faster Unstationing |
Tier 2 | ![]() 10% Increased Vitality in Battles |
![]() 10% High Damage in Battles |
Tier 3 | ![]() -1 Upkeep Per City |
![]() +1 Troop When Producing Army |
Tier 4 | ![]() 10% Lower Army Upkeep |
![]() Armies Can Retreat from Battle without taking Damage |
Style 2[edit | edit source]
Production | ||
---|---|---|
Tier | Column 1 | Column 2 |
Tier 1 | ![]() +1 Production Material/City |
![]() +1 Food/City |
Tier 2 | ![]() 10% Faster Production Material |
![]() 10% Faster Food Production |
Tier 3 | ![]() +2 Production Material/City |
![]() +2 Food/City |
Tier 4 | ![]() 20% Faster Production Material |
![]() 20% Faster Food Production |
Exploration | ||
Tier 1 | ![]() 10% Faster Movement |
![]() 10% Faster Colonization |
Tier 2 | ![]() Army Sight +1 |
![]() Areas Collapsing Reveal Fog of War |
Army | ||
Tier 1 | ![]() 10% Faster Colonization |
![]() 20% Faster Unstationing |
Tier 2 | ![]() 10% Increased Vitality in Battles |
![]() 10% High Damage in Battles |
Tier 3 | ![]() -1 Upkeep Per City |
![]() +1 Troop When Producing Army |
Tier 4 | ![]() 10% Lower Army Upkeep |
![]() Armies Can Retreat from Battle without taking Damage |
Style 3[edit | edit source]
Production | ||
---|---|---|
Tier | Column 1 | Column 2 |
Tier 1 | ![]() +1 Production Material/City |
![]() +1 Food/City |
Tier 2 | ![]() 10% Faster Production Material |
![]() 10% Faster Food Production |
Tier 3 | ![]() +2 Production Material/City |
![]() +2 Food/City |
Tier 4 | ![]() 20% Faster Production Material |
![]() 20% Faster Food Production |
Exploration | ||
Tier 1 | ![]() 10% Faster Movement |
![]() 10% Faster Colonization |
Tier 2 | ![]() Army Sight +1 |
![]() Areas Collapsing Reveal Fog of War |
Army | ||
Tier 1 | ![]() 10% Faster Colonization |
![]() 20% Faster Unstationing |
Tier 2 | ![]() 10% Increased Vitality in Battles |
![]() 10% High Damage in Battles |
Tier 3 | ![]() -1 Upkeep Per City |
![]() +1 Troop When Producing Army |
Tier 4 | ![]() 10% Lower Army Upkeep |
![]() Armies Can Retreat from Battle without taking Damage |