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! Tier !! Column 1 !! Column 2
! Tier !! Column 1 !! Column 2
|-
|-
−
! Tier 1 || [[File:Anvil.png|75px|link=]]<br>+1 Production Material/City || [[File:Loaf.png|75px|link=]]<br>+1 Food/City
+
| Tier 1 || +1 Production Material/City || +1 Food/City
|-
|-
−
! Tier 2 || [[File:Anvil.png|75px|link=]]<br>10% Faster Production Material || [[File:Loaf.png|75px|link=]]<br>10% Faster Food Production
+
| Tier 2 || 10% Faster Production Material || 10% Faster Food Production
|-
|-
−
! Tier 3|| [[File:Anvil.png|75px|link=]]<br>+2 Production Material/City || [[File:Loaf.png|75px|link=]]<br>+2 Food/City
+
| Tier 3|| +2 Production Material/City || +2 Food/City
|-
|-
−
! Tier 4|| [[File:Anvil.png|75px|link=]]<br>20% Faster Production Material || [[File:Loaf.png|75px|link=]]<br>20% Faster Food Production
+
| Tier 4|| 20% Faster Production Material || 20% Faster Food Production
! Tier 2 || [[File:Swords_Crossed.png|75px|link=]]<br>10% Increased Vitality in Battles || [[File:Swords_Crossed.png|75px|link=]]<br>10% High Damage in Battles
+
| Tier 2 || 10% Increased Vitality in Battles || 10% High Damage in Battles
|-
|-
−
! Tier 3|| [[File:Loaf.png|75px|link=]]<br>-1 Upkeep Per City || [[File:Swordx2.png|75px|link=]]<br>+1 Troop When Producing Army
+
| Tier 3|| -1 Upkeep Per City || +1 Troop When Producing Army
|-
|-
−
! Tier 4|| [[File:Sword.png|75px|link=]]<br>10% Lower Army Upkeep || [[File:FlagWhite.png|75px|link=]]<br>Armies Can Retreat from Battle without taking Damage
+
| Tier 4|| 10% Lower Army Upkeep || Armies Can Retreat from Battle without taking Damage