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==Style 3== |
==Style 3== |
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+ | {| class="wikitable" width="40%" |
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!colspan="3"|Production |
!colspan="3"|Production |
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! Tier !! Column 1 !! Column 2 |
! Tier !! Column 1 !! Column 2 |
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− | + | | Tier 1 || <center>[[File:Anvil.png|75px|link=]]<br>+1 Production Material/City || <center>[[File:Loaf.png|75px|link=]]<br>+1 Food/City |
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− | + | | Tier 2 || <center>[[File:Anvil.png|75px|link=]]<br>10% Faster Production Material || <center>[[File:Loaf.png|75px|link=]]<br>10% Faster Food Production |
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− | + | | Tier 3 || <center>[[File:Anvil.png|75px|link=]]<br>+2 Production Material/City || <center>[[File:Loaf.png|75px|link=]]<br>+2 Food/City |
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− | + | | Tier 4 || <center>[[File:Anvil.png|75px|link=]]<br>20% Faster Production Material || <center>[[File:Loaf.png|75px|link=]]<br>20% Faster Food Production |
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!colspan="3"|<big>Exploration |
!colspan="3"|<big>Exploration |
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− | + | | Tier 1 || <center>[[File:Map.png|75px|link=]]<br>10% Faster Movement || <center>[[File:Trumpet.png|75px|link=]]<br>10% Faster Colonization |
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− | + | | Tier 2 || <center>[[File:Map.png|75px|link=]]<br>Army Sight +1 || <center>[[File:Map.png|75px|link=]]<br>Areas Collapsing Reveal Fog of War |
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!colspan="3"|<big>Army |
!colspan="3"|<big>Army |
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− | + | | Tier 1 || <center>[[File:Shield_02.png|75px|link=]]<br>10% Faster Colonization || <center>[[File:Trumpet.png|75px|link=]]<br>20% Faster Unstationing |
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− | + | | Tier 2 || <center>[[File:Swords_Crossed.png|75px|link=]]<br>10% Increased Vitality in Battles || <center>[[File:Swords_Crossed.png|75px|link=]]<br>10% High Damage in Battles |
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− | + | | Tier 3 || <center>[[File:Loaf.png|75px|link=]]<br>-1 Upkeep Per City || <center>[[File:Swordx2.png|75px|link=]]<br>+1 Troop When Producing Army |
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− | + | | Tier 4 || <center>[[File:Sword.png|75px|link=]]<br>10% Lower Army Upkeep || <center>[[File:FlagWhite.png|75px|link=]]<br>Armies Can Retreat from Battle without taking Damage |
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Revision as of 01:06, 11 April 2019
Style 1
Tier | Column 1 | Column 2 |
---|---|---|
Tier 1 | +1 Production Material/City |
+1 Food/City |
Tier 2 | 10% Faster Production Material |
10% Faster Food Production |
Tier 3 | +2 Production Material/City |
+2 Food/City |
Tier 4 | 20% Faster Production Material |
20% Faster Food Production |
Tier | Column 1 | Column 2 |
---|---|---|
Tier 1 | 10% Faster Movement |
10% Faster Colonization |
Tier 2 | Army Sight +1 |
Areas Collapsing Reveal Fog of War |
Tier | Column 1 | Column 2 |
---|---|---|
Tier 1 | 10% Faster Colonization |
20% Faster Unstationing |
Tier 2 | 10% Increased Vitality in Battles |
10% High Damage in Battles |
Tier 3 | -1 Upkeep Per City |
+1 Troop When Producing Army |
Tier 4 | 10% Lower Army Upkeep |
Armies Can Retreat from Battle without taking Damage |
Style 2
Production | ||
---|---|---|
Tier | Column 1 | Column 2 |
Tier 1 | +1 Production Material/City |
+1 Food/City |
Tier 2 | 10% Faster Production Material |
10% Faster Food Production |
Tier 3 | +2 Production Material/City |
+2 Food/City |
Tier 4 | 20% Faster Production Material |
20% Faster Food Production |
Exploration | ||
Tier 1 | 10% Faster Movement |
10% Faster Colonization |
Tier 2 | Army Sight +1 |
Areas Collapsing Reveal Fog of War |
Army | ||
Tier 1 | 10% Faster Colonization |
20% Faster Unstationing |
Tier 2 | 10% Increased Vitality in Battles |
10% High Damage in Battles |
Tier 3 | -1 Upkeep Per City |
+1 Troop When Producing Army |
Tier 4 | 10% Lower Army Upkeep |
Armies Can Retreat from Battle without taking Damage |
Style 3
Production | ||
---|---|---|
Tier | Column 1 | Column 2 |
Tier 1 | +1 Production Material/City |
+1 Food/City |
Tier 2 | 10% Faster Production Material |
10% Faster Food Production |
Tier 3 | +2 Production Material/City |
+2 Food/City |
Tier 4 | 20% Faster Production Material |
20% Faster Food Production |
Exploration | ||
Tier 1 | 10% Faster Movement |
10% Faster Colonization |
Tier 2 | Army Sight +1 |
Areas Collapsing Reveal Fog of War |
Army | ||
Tier 1 | 10% Faster Colonization |
20% Faster Unstationing |
Tier 2 | 10% Increased Vitality in Battles |
10% High Damage in Battles |
Tier 3 | -1 Upkeep Per City |
+1 Troop When Producing Army |
Tier 4 | 10% Lower Army Upkeep |
Armies Can Retreat from Battle without taking Damage |