Tier | Column 1 | Column 2 |
---|---|---|
Tier 1 | +1 Production Material/City |
+1 Food/City |
Tier 2 | 10% Faster Production Material |
10% Faster Food Production |
Tier 3 | +2 Production Material/City |
+2 Food/City |
Tier 4 | 20% Faster Production Material |
20% Faster Food Production |
Tier | Column 1 | Column 2 |
---|---|---|
Tier 1 | 10% Faster Movement |
10% Faster Colonization |
Tier 2 | Army Sight +1 |
Areas Collapsing Reveal Fog of War |
Tier | Column 1 | Column 2 |
---|---|---|
Tier 1 | 10% Faster Colonization |
20% Faster Unstationing |
Tier 2 | 10% Increased Vitality in Battles |
10% High Damage in Battles |
Tier 3 | -1 Upkeep Per City |
+1 Troop When Producing Army |
Tier 4 | 10% Lower Army Upkeep |
Armies Can Retreat from Battle without taking Damage |